
After a disastrous debut for the live-service shooter earlier this year, Bungie and PlayStation made the decision to move Marathon out of its planned September 23 release date and into next year. During a Q&A session after the company’s Q2 earnings call, Sony CFO Lin Tao fielded some questions about not only the game, but Bungie itself, and it seems the longtime development house will soon be fully integrated into the PlayStation Studios family.
As reported by VGC, when asked about Marathon’s current status and whether or not it will launch in the fiscal year–which ends March 31, 2026–Tao said through an interpreter that the company “factored it in the forecast” and that it “expects the launch to happen within the fiscal year.” However, she did also stress that her words were not a confirmation of that target, as “no official announcement has been given yet.”
Tao added that Sony has stepped in to make “modifications in development,” and that either Bungie or PlayStation will be able to announce Marathon’s new launch date “in the autumn timeframe.” Tao said the company, at this moment, does not expect the game to be canceled.
As for Bungie itself, Tao said that the company will be integrated into the PlayStation Studios ecosystem after “offering a very independent environment” initially. She says that the process is “ongoing,” but that the goal is for Bungie “to become part of PlayStation Studios.”
“We have gone through structural reform, as we announced last year, so this independence is getting lighter,” Tao said. “Bungie is shifting into a role which is becoming more part of PlayStation Studios, and integration is proceeding.”
This is the first update provided on the status of Marathon by either Bungie or PlayStation since the game was delayed in late June after reports surfaced of stolen art being used in the game. Graphic artist Antireal had accused the company of stealing their art in the Marathon alpha test in May, saying that the alpha build used in the test was “covered with assets lifted from poster designs [they] made in 2017.”
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