Peak’s Latest Patch Brings Major Fixes And Color Blindness Mode

Peak’s Latest Patch Brings Major Fixes And Color Blindness Mode

Peak recently received a decent-sized patch addressing both major and minor bugs and some balancing issues–but its biggest addition is a new Color Blindness mode, a highly-requested feature that adds patterns to Peak’s colored berries, giving players another way to differentiate them from one another during a climb.

Having more accessibility options is always a good thing. Not only do they allow for more people to experience a particular game, but a lot of these features eventually become ingrained in a base level of play; Fortnite’s visual sound effect option comes to mind.

Other fixes include a long-running issue players were having obtaining the Endurance Badge, one of Peak’s many achievements that unlock new cosmetic options for player characters. And game-crashing bugs–like how getting caught in a tornado could cause the game to freeze on the loading screen–have been squashed as well.

Check out the full patch notes below.

Peak September 8 patch notes

FEATURES

  • Color Blindness Mode! This adds patterns to differently-colored berries to further differentiate them.

BALANCE

  • Reduced the maximum time before the first tornado can spawn.
  • Slightly increased the minimum time before a tornado can spawn again.
  • Slightly reduced the commonness of the “Tornado Hell” biome variant.
  • It is now wayyy less likely that the maze is blocked after entering the TOMB.
  • Nest Eggs now weigh more to match the weight of the Egg inside.

MAJOR FIXES

  • Fixed an issue where players would be unable to obtain the Endurance Badge!
  • Fixed an issue where The Scoutmaster couldn’t climb walls. This went unnoticed for a while because he can jump pretty high, but now he should be even scarier.
  • Fixed an issue where Scrolls and Berrynanas and other objects that change form when used would drop the new item instead of putting it in your hands.
  • Fixed a potential issue where playing a vanilla game after previously having visual mods installed (or playing with a modded player while not having their same mods installed) could cause a variety of visual and functionality issues. This could include, but was not limited to, players permanently showing up as a default skin in the endgame screen even if not wearing modded cosmetics, as well as the endgame report breaking entirely and preventing certain achievements from being obtained.
  • Fixed an issue where, rarely, getting caught in a tornado would cause the game to freeze on the loading screen upon failing a run.
  • We gave the backpack new physics that should prevent more cases where people would lose their backpack.

MINOR FIXES

  • Fixed an issue where the Magic Bugle and Scoutmaster’s Bugle play at a strangely low volume. (it’s not too loud now I promise)
  • The Guidebook renders at a higher resolution if you set the Render Scale to low.
  • Fixed an issue where placing a Scout Cannon atop a jellyfish could cause a softlock.
  • A missing treetop has been added to a branch on the giant tree.
  • Removed the annoying flicker on the end game countdown.
  • Removed Scoutmaster grain effect in Photosensitive Mode.
  • Rainbow stamina bar is now slower in Photosensitive Mode.
  • Fixed an issue where it said “Move” instead of “Interact” on a prompt in the Controls page.

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