Modders Reveal Bully Online, Bringing Multiplayer To The 20-Year-Old Game

Modders Reveal Bully Online, Bringing Multiplayer To The 20-Year-Old Game

It’s been nearly 20 years since Rockstar Games’ Bully came out, and while there’s no word of a sequel, the next best thing may have dropped: a mod that introduces online multiplayer to the high school action sim.

As reported by IGN, a group of modders has finally revealed Bully Online. Led by YouTuber, developer, and “massive Bully fan,” SWEGTA, the project has been a long time coming, but is inching ever closer to an early-access launch in December 2025 for those who support the team on Ko-Fi. At the time of this writing, it appears the developers have received at least 76 Ko-Fis.

What is Bully Online, though? According to the YouTube video’s description, the mod “allows you and your friends to play minigames, role-play, compete in racing, fend off against NPCs, and much more.” SWEGTA described it in greater detail in the nearly nine-minute video below, stating that it’s a “mix between minigames, free-roaming, and role-playing.” There’s a “fully fleshed-out inventory system,” letting you earn money in-game to spend on Bully goodies from items to housing to vehicles. It sounds like the online modes of other Rockstar games, such as GTA Online and RDR Online.

If you do support the project on Ko-Fi for $8 (either as a one-time donation or a monthly subscription), you get additional perks alongside early access in December. This includes behind-the-scenes content (like developer commentary), a blue player nametag to denote your specialness, an in-game camera to save and share up to 10 photos, priority server queue to get in more quickly, and a Discord role and access to an exclusive text channel to yap with the development team behind the mod.

This is all well and good, and a welcome addition to a franchise beloved by many, but what about Bully 2? Well, you never say never, but you certainly say “wait a while,” as, according to Rockstar Games co-founder Dan Houser, a sequel never materialized due to bandwidth.

“If you’ve got a small lead creative team and a small senior leadership crew, you just can’t do all the projects you want,” Houser told IGN at LA Comic Con in September 2025. “With certainly how we’re structuring it, [we were] trying to do two projects with a very fairly small team, and just really trying to think through that. ‘How can we do that and keep them both moving?'”

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