
The popular soccer game Rematch has reached 5 million players, and now the game’s newest patch has arrived, ushering in new features and changes–however, the promised cross-play feature remains missing.
Developer Sloclap said in a blog post that the new Rematch patch “contains many changes in all domains, which should all improve the game in different ways.” As for the promised cross-play feature and netcode improvements, Sloclap said these efforts require “the work of specialists in their domain.”
“We can’t put all our resources on these topics to make them happen faster,” Sloclap said. However, the studio teased that it’s making “very good progress” and will have more news to share soon.
New for Rematch in the update is a colorblind mode that caters to people with deuteranopia, protanopia, or tritanopia by offering a toggle for team colors. Additionally, the player-progression screen has been updated to improve readability. In terms of fixes, the ball indicator should no longer incorrectly follow the ball, while issues with the social panel screen have been addressed.
There is also a new gamepad-remapping feature in Rematch that is described as “quite basic” for now, but Sloclap said it wanted to start slow here before offering a “more advanced version soon.” The new Rematch update also has an improved goal validation system for when the ball is caught on the line. “Decision-making now uses a delay to check for potential deflect/catch and account for network variation before validating the goal,” Sloclap said.
You can see the full patch notes below.
Sloclap also announced that it’s creating Test Servers for the purpose of testing future updates in “separate environments.” Sloclap said it needs to spend more time on this before it’s ready, however.
Matches / Core Gameplay Improvements
Major Changes / Updates
Gamepad Remapping
- This first version is quite basic (it doesn’t allow to create combinations of inputs), but we opted to allow players to start tinkering with mapping before offering a more advanced version soon.
Better Hit Detection
- Fixed an issue where the ball would be deflected instead of being caught by the goalkeeper in certain situations : the ball speed was not correctly evaluated to decide whether to catch or deflect.
Note: some design to tweaks to catch vs. deflect parameters will also be coming soon.
- Improved goal validation when the ball is caught on the goal line : decision making now uses a delay to check for potential deflect/catch and account for network variation before validating the goal.
- Other general netcode improvements and fixes.
Major Fixes
- Multiple fixes to camera during goal replays, removing jitter
- Fixes to “hindering” (physical contact between players): it should now be more efficient to “body block” opponents
- Fixed end match screens skip function (at last!): scoreboard can now be analyzed without going back to ranking screen automatically
- Fixed pause menu toggle in any stage of match: pause menu should be accessible at all times during matches
- Fixed various crashes happening during post-goal sequence
Multiple animation improvements and fixes
- New statics tap animations
- Polish on volley shoots animations
- Polish on Dive player animations
- Polish on pushball animations
- Minor animation improvements and fixes
Minor / Misc. Fixes
- Fixed an issue where goalkeepers were not reacting to opponents’ collisions: goalkeepers should now react to other player’s physical presence the same way other players do (this does not change the rules of invulnerability against tackles).
- Fixed several issues with the physical & visual state of the ball inside menus & at matches’ kickoff.
- Shots deviated by an outfield player’s defense mode now have a wider angle, except against goalkeeper or sweeper shots.
- On mouse and keyboard, when performing a tap, the camera control is given back a bit sooner than before (more news on m&kb tap aiming soon!)
- Fixed an issue with Ball Camera Lock while using mouse and keyboard where the camera would teleport back to the previous position when shooting.
- Fixed an issue where pushball would not keep last direction inputted when going quickly back to neutral
- Increased communication/ball call cooldown from 0.8 to 1s, to slightly decrease comms spam
- Shots now trigger a rumble during the shoot preparation
- Goal Bursts are now stopped correctly after goal replay
- Multiple VFX fixes and improvements during and after goal replay
- Fixed pause menu footer display in match
- Fixed missing move input in spectator mode
- Fixed spectator icon on match livefeed
- Fixed ping icons legibility: switched icon and background colors
- Fixed opponent nametag in match stats screen: color fixes
- Display player number for opponents in scoreboard
- Fixed scoreboard input actions display in footer
- Audio update for the UI SFX of post match screens
- Update on the music integration during the start section of a match
- Various audio update on animations
- Fixed a bug where the music playing during the beginning of a match was not the expected one
- Multiple environment and lighting improvements and fixes
- Multiple minor fixes to tutorials and workshops
Menus & Interface
Additions and updates
- Colorblind mode: when activated, this option will change color selection for teams at match start, according to the three main types of colorblindness (deuteranopia, protanopia, tritanopia). In the next patch, this feature will be pushed further, to apply a filter on the whole screen.
- Visual update of player progression screen – improved readability and UI feedback.
- Added voice channel parameter choice on custom match parameter screen, allowing to chat with all players in the lobby, useful to train with friends on both teams.
Additions and updates
- Fixed ball indicator arrow orientation, was not always following the ball
- Fixed navigation focus and camera in customization menu
- Fixed social panel navigation and display issues
- Fixed “”Some players in lobby are still in a match”” pop-up can not be displayed in same time as reconnect prompt”
Misc. Fixes
- Fixed options footer display
- Fixed matchmaking research panel visibility
- Fixed input action text “Leave lobby” in custom match matchmaking
- Fixed reconnect state being applied to players leaving a server after a ranked game was deemed incomplete
- Fixed mouse navigation in custom match parameter screen
- Fixed purchase popup toggle in customization menu
- Fixed items thumbnail background in store menu
- Fixed focused state lost on clicking spin wheel buttons
- Fixed “Press any key” display in launch screen
- Fixed rank icons in player profile menu
- Fixed custom keyboard mapping preset selection
- Fixed keyboard custom profile input modifier option showing as enabled by default
- Fixed reconnect pop-up overlap
- Fixed missing status when a friend is in a custom match lobby on Xbox
- Fixed warning message overlap
- Fixed victory mood thumbnails display
- Fixed player card customization screen display
- Fixed currencies packs order
- Fixed language options not being properly saved on first launch
- Fixed User Agreement not being translated in languages other than English
- Fixed Xbox version missing rich presence when a friend is currently in a custom match lobby
- Special skin now have an assigned voice
- Various audio fix within the menus
- Audio and voice language options settings are now correctly saved
- Update on SFX for the tutorials and workshops
- Multiple localization fixes and improvements in the options menu
- Multiple UI fixes and improvements
- Multiple fixes in tutorials
- Lighting improvement in Player Profile menus
Art / Rendering
Additions and updates
- Add detail mod for small actors, on levels and VRs.
- Add new Balls to Prologue (ball custo will be coming soon!).
- Add crowd spawn / distribution textures for stadiums.
Major Fixes
- Increase min LOD in low settings for Customization menu.
- Fixed head sections.
- Fixed corrupted crosshair on certain actions.
- Fixed crowd LOD bias.
- Fixed UI material AA.
- UI textures improvement.
- Cast shadow, WPO and VSM optimization on VRs / Stadium.
- Meshes fixes and optimization on levels.
- Optimize minimap & line textures.
Minor Fixes
- Fixed material time period.
- Fixed accessories material on the Ponytail hairstyle.
- Fixed Jelly Tails and Golden Flyaways hairstyle materials.
- Fixed Eyelashes material.
- Fixed Characters textures compression settings.
- Update goal reaction behavior for smokes & flash flares.
- Playable Intro lighting optimization.
- Force LOD on certain sequences in playable intro.
- Cast shadow optimization on VRs.
- Minor material and math optimization.
- Minor update for Eye material.
- Character parts, disable cast shadow on specific parts.
Known Issues
- During kick-off, the ball sometimes emits loud wind sounds until it gets kicked
- Audio is abruptly cut when pressing a button during start screen
- Tackles occurring right after a player control the ball may cause rollbacks for the tackling player
- In some instances a goalkeeper diving into another player controlling the ball will trigger the dive catch feedback without catching the ball
- Consoles : ball position may be desynced for some players after hitting a goalpost
- Achievements unlocking issues are still present on all platforms, we are investigating
Comments are closed, but trackbacks and pingbacks are open.