How do you use the Grow A Garden Night Staff? Well, it’s one of several tools in your arsenal to attract specific mutations onto your plants. They all have a fixed number of charges, so once they’re used up, you’ll need another one to continue redirecting weather effects to your crops. This shouldn’t be an issue for those with billions of Sheckles lining their pockets. However, it can be expensive for those who may need these tools the most.
The thing is, aside from one of the Grow A Garden weather conditions that you can manipulate with these tools, the bonus multipliers you get aren’t worth very much on their own. However, stacking multiple Grow A Garden mutations on individual plants is how you can turn a regular crop into one that’s worth millions, if not billions of Sheckles. So if you want to maximize your fruit’s value, here is how to get the Grow A Garden Night Staff and the other weather-attraction tools.

Where to get the Grow A Garden Night Staff
There are two places where you can get tools to attract weather, but only the Sky Merchant has the Grow A Garden Night Staff. To find him, you’ll need to wait for one of the spawning merchants to appear once every 30 minutes and hope it’s the Sky Merchant. It does always appear once every 4 hours, so if you’re patient, he’ll eventually land his balloon in your garden. Typically, the Sky Merchant will have at least one Night Staff in his inventory, but if you can grab a Star Caller, the Celestial multiplier is 120 times the base value of your current plant. This is way more than the Moonlit Fruit’s multiplier of just double, though the Night Staff can also give your fruit the Bloodlit mutation during Blood Moon weather.
For the other items, you only need to get a selection of items from the Grow A Garden Gear Shop to craft them at the Crafting Bench. We highly recommend you prioritize making a few of these, as they’re cheaper to craft than buying a Night Staff, and they make plants worth a lot more (85 times for the Tanning Mirror and 100 times for the Lightning Rod, respectively).
Gear | Effect | Cost |
---|---|---|
Night Staff | Guarantees the Moonlit mutation of 6 random plants in the user’s garden within its radius. | 12,000,000 Sheckles or 199 Robux at the Sky Merchant. |
Star Caller | Redirects shooting stars 3 times to land in its close vicinity, granting plants it hits the Celestial mutation. | 15,000,000 Sheckles or 219 Robux at the Sky Merchant. |
Lightning Rod | Redirects lightning 3 times during a Thunderstorm from its vicinity to a plant within its radius in your garden, granting plants it hits the Shocked mutation. | Craft at the Gear Crafting Table with a Basic Sprinkler, an Advanced Sprinkler, a Godly Sprinkler, and 500,000 Sheckles. |
Tanning Mirror | Attracts Sun Rays to 10 crops during the Heat Wave weather to affect them with the Sundried mutation. | Craft at the Gear Crafting Table with a Basic Sprinkler, an Advanced Sprinkler, a Godly Sprinkler, and 500,000 Sheckles. |

How to use Grow A Garden Night Staff
Using these kinds of items is as easy as equipping them and placing them in your garden. While it’s in your hands, you’ll see a radius of which plants could potentially be affected by your Night Staff or other weather-attracting device. Click or tap on the plot where you wish to place the tool on the ground and wait for the relevant weather for it to affect your crops.
While there’s no limit to the number of these items you can place in your garden, you don’t want to have too many of them at once. This is because having multiple targets active at the same time will prolong the wait for plants to become affected by your chosen mutation. That said, you can have many different types in the same area and have your plants mutate with as many weather effects as possible.
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