Hollow Knight: Silksong Patch Stomps Out More Bugs, Adds DualSense Edge Support

Hollow Knight: Silksong Patch Stomps Out More Bugs, Adds DualSense Edge Support

Team Cherry has rolled out a small new patch for Hollow Knight: Silksong. The update is focused on bug fixes and controller-support improvements (especially on PC and Mac), while larger adjustments will likely come in the future. For instance, the patch notes do state that more controller fixes are on the way. Please do be aware that some of the adjustments could be considered spoilers.

On Steam, the first change listed for Silksong version 1.0.28891 is the addition of DualSense Edge support, the premium PS5 wireless controller with mappable back buttons. Mac players are also receiving “improved support for various controllers,” and Team Cherry has made it where Silksong will pause now when a controller is disconnected.

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Now Playing: Hollow Knight: Silksong Review

A bunch of bugs have been stomped out, such as out-of-bounds situations and an issue with using a Silkeater while swimming. There is a bit of balance tweaking, too. Team Cherry has lessened Hornet’s “Thread Storm damage at higher needle levels,” for example.

Last month, Silksong received its second patch after the first update actually made the game easier with difficulty changes to early bosses. Within weeks of launching, Silksong reportedly sold over 4.2 million copies–and that number wouldn’t include the title’s inclusion on Game Pass. It’s also one of the top 20 most popular Steam games of all time. For more, check out GameSpot’s Hollow Knight: Silksong review.

The full patch notes are below:

  • Added support for Dualsense Edge controllers.
  • Improved support for various controllers on Mac.
  • Game now pauses when the controller disconnects.
  • Fixed various smaller controller issues (more fixes to come in future).
  • Fixed remaining instance of certain players getting stuck cursed while in the late game.
  • Fixed Curveclaw not reacting to Hunter down-stab.
  • Fixed rare instances of being able to air dash and double jump when not intended.
  • Fixed several out of bounds situations.
  • Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes.
  • Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips.
  • Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1.
  • Fixed Cogflies sometimes appearing from odd locations after scene transition and, in rare cases, having their active quantity reduced by 1.
  • Fixed Crafting Kits not increasing the damage of offensive blue tools (eg Sawtooth Circlet).
  • Slight increase to Sharp Dart and Cross Stitch damage.
  • Updated damage scaling on Rune Rage to match other Silk Skills.
  • Slight decrease to Thread Storm damage at higher needle levels.
  • Fixed Surgeon enemies sometimes pulling the hero out of bounds.
  • Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item.
  • Fixed Crust King Khann sometimes falling out of bounds during entry, when fought on low-end systems.
  • Fixed rare instance of Second Sentinel becoming rotated when defeated.
  • Fixed additional case of Seth sometimes getting out of bounds and not returning.
  • Fixed Seth sometimes remaining invincible for a moment at the start of a refight.
  • Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle.
  • Changed Fine Pins wish drops from 50% chance to 100%, but raised required quantity.
  • Fixed issues when consuming a Silkeater while in water.
  • Fixed Scuttlebrace sometimes allowing a wall jump when not intended.
  • Fixed a soft-lock during the Grand Gate opening sequence, if the Citadel had been visited and some bellshrines remained inactive.
  • Various smaller fixes and tweaks.

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