
Hideo Kojima has responded to the rumours that The Matrix directors The Wachowskis asked him to create a video game adaptation of the hit 1999 film.
Earlier this week Konami executive Christopher Bergstresser told Time Extension that The Wachowski Sisters set up a meeting with Hideo Kojima about developing a video game version of The Matrix. “The two of them came in with their concept artist, and effectively they said to Kojima, ‘We really want you to do the Matrix game. Can you do that?’” However another Konami executive shut down the discussions. The news quickly spread across social media and now Kojima has responded.
“I was surprised to see on social media that the Wachowski sisters had ‘offered me a Matrix game project!’ back in 1999. In all these 26 years, no one ever told me such a conversation had taken place,” he wrote on X. “At the time, we were mutual fans and exchanged emails. The Matrix hadn’t been released in Japan yet, but I had already seen it in theaters in the U.S. and at a preview screening.”
He explained that he met the Wachowskis three times while they were in Japan to promote The Matrix. “There was no mention of an offer.”
“At that time, I was already extremely busy with Metal Gear Solid 2 and probably couldn’t have accepted the offer right away. But if someone had told me, maybe there could’ve been a way to make it work,” he added.
I was surprised to see on social media that the Wachowski sisters had “offered me a Matrix game project!” back in 1999. In all these 26 years, no one ever told me such a conversation had taken place. At the time, we were mutual fans and exchanged emails. The Matrix hadn’t been… pic.twitter.com/4P10P9eEfT
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) October 29, 2025
“There’s still time,” wrote one fan. “You’re still here, and so are the Wachowskis. Let’s make it happen,” added another. “What’s stopping you from trying it now? You have your own studio where you make your own rules. Make it happen and see what you get,” said a third.
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While Hideo Kojima’s The Matrix game never materialised, Shiny Entertainment’s Enter The Matrix was released in 2003 while 2005 saw both The Matrix: Path Of Neo and The Matrix Online launch.
In a recent interview with Rolling Stone Brasil, Kojima spoke about the number of sequels and reboots being created in both gaming and film. “Since they’re already well-known works, it’s easier to produce them and attract investment. From a business perspective, there’s nothing wrong with that,” he explained (via Google translate) “But if the industry only does that, it’s dangerous. We need to keep creating new things.”
In other news, it looks like Crash Bandicoot is set to make a comeback via an animated Netflix show.
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