
The next big chapter in the Helldivers 2 saga is now live–with detailed patch notes to boot–and with the armies of Super Earth being joined by new Xbox recruits, it’s time to explore uncharted territory. Into the Unjust will see Helldivers venture into subterranean Terminid lairs, hostile territory that cuts troopers off from their usual Super Destroyer support unless they find a gap in the structures. Just what secrets lie behind the mysterious Gloom shroud that has been seen on several Hive Worlds? You’ll have to find out for yourself, but at least there’s some neat new armor and weapons you can equip to help you in your fight.
As for the update, this will include the usual selection of gameplay tweaks, bug fixes, and new content. Hive Worlds with randomly generated cave systems will be introduced here, giving players a chance to discover “disgusting flora and fauna” amidst advanced Terminid species. These planets also feature acid lakes that you don’t want to take a swim in, destructible walls in the cave systems, and dark zones where multi-legged horrors will be hiding.
One of the new gameplay modes will also task you with taking control of a mobile oil rig to siphon the mysterious oily substance from these worlds, and for the new enemy types, developer Arrowhead is teasing four new Terminid breeds. Rupture Spewers can vomit a lethal substance on players, Rupture Warriors hide in the dark away to protect their organs from UV radiation, and Rupture Chargers can burrow through the ground to ambush Helldivers. Finally, Dragonroaches attack from the sky with an acid bombing run.
For the tweaks and fixes, Arrowhead has resolved the issue with one of the iconic Halo weapons in the ODST Warbond. The MA5C Assault Rifle was causing the game to crash if a party leader had it equipped while on the bridge of their super destroyer, but this has now been patched. You can see the full list of patch notes below.
Helldivers 2 PATCH 01.004.000 Notes
Hive Worlds
- Randomly-generated giant cave systems
- A new tactical challenge
- Discover disgusting flora and fauna and advanced Terminid life
- Hive World surface – acid lakes and advanced bug spires
- Holes in the cave roof will allow stratagems to be called down
- Destructible walls within the caves to navigate
- Bring a flashlight!
Missions
- Delve deep into the caves to destroy the Spore Lung and stop its infectious Gloom spread
- Take control of the GATER mobile oil rig and siphon the mysterious oily substance from the surface of Hive Worlds
- Undertake more missions to extract resources and destroy the enemy threat on Hive Worlds
- Have Super Earth approved levels of fun!
New Enemies
- Rupture Spewer; The foul Rupture Spewer bursts from the ground only to spew its undemocratic pestilence on the innocent. Upon returning to its dark warrens, it is believed to consume its own dead in order to generate more of its corrosive acid.
- Rupture Warrior; A product of Gloom-induced mutation, the Rupture Warrior has lost the UV-insulating chitin layer that would protect its internal organs from solar radiation damage. Captured specimens prefer burrowing to open-air movement, a pattern indicative of subconscious shame at their own undemocratic ways.
- Rupture Charger; When this armored beast senses the presence of Liberty, it buries itself underground to escape its light. Its Charger instincts compel it to tunnel through the ground at high speeds, emerging only to attack those who represent the Liberty that blinds it so.
- Dragonroach; This oversized affront to Free skies everywhere circles its would-be prey, swooping down intermittently to bespew them with air-combustible acid. A spineless tactic befitting an exoskeletal monstrosity.
Balancing
- Unified “non-explosive Orbitals” so they have the same projectile damage and destruction values as the Orbital gas.
Orbital smoke
- Increased Projectile Damage from 0 to 300
- Increased Projectile AP from 0 to 7
- Increased Projectile Demolition strength from 30 to 50
Orbital EMS
- Increased Projectile Damage from 250 to 300
- Increased Projectile AP from 3 to 7
- Increased Projectile Demolition strength from 30 to 50
Unified Stun explosions work. They all apply the stun effect on the explosion and not only on the status effect volume. This effects:
- Orbital EMS
- Mortar EMS
- Changed how all stun explosions work in that they now initially stagger the enemy they stun but also without ragdolling the player if hit by such an explosion
Throwables
Stun grenade
- Increased stagger strength from 0 to 50
Urchin
- Decreased stagger impulse from 15 to 0
Stratagems
Orbital EMS
- Increased stagger strength from 10 to 50
- Decreased stagger impulse from 40 to 0
Mortar EMS
- Increased stagger strength from 10 to 50
- Decreased stagger impulse from 40 to 0
Booster
Stun Hellpod
- Increased stagger strength from 10 to 50
- Decreased stagger impulse from 20 to 0
Fixes
Crash Fixes and Softlocks
- Fixed a rare crash caused by multiple players having the MA5C AR equipped on the super destroyer
- Fixed crash that could occur during hot-joining
- Fixed a rare crash that could occur when dropping backpacks
Weapons and Stratagem Fixes
- Fixes for mute AX/LAS-5 ‘GUARD DOG’ ROVER audio
- Audio fixes for multiple weapons not having reverb applied to them
- Fixed Hellpod payloads being targetable by guidance system
- GL-52 De-Escalator stratagem input code now begins with a down arrow, inline with other support weapon stratagems
- Motivational Shocks Booster no longer applies to enemies
- Fixed the StA X3 WASP Launcher firemode – it will no longer fire in Semi-Auto mode after switching from Artillery firing mode
- Fixed guidance system targeting Tanks incorrectly
Enemies
- Installed additional hydraulic leg supports on dropship Automaton units (they will no longer take damage when dropped from the dropships).
- Updated automaton city outpost to prevent broken pathing on the bridge
- Illuminate enemies are now less likely to warp on top of destroyed outpost ship rubble
Missions
- Updated the design of city evacuation objectives that will allow brave citizens to evacuate correctly
- Fixed a missions issue that caused ghost objectives to appear during the mission complete screen
- Fixed issue where the landed Automaton dropships in the Sabotage Airbase objective could be destroyed with LIFT-182 Warp Pack
- Fixed occasional Charger pathing issues around certain bug rocks
Miscellaneous Fixes
- Fix flickering VFX shadows in some areas.
- Fixed strange movement after falling while marching
- Fixed chat typing animations – Helldivers no longer suffer from fat fingers and will use their writing pads when typing chat messages.
- Fixed the Adreno-Defibrillator status effect not affecting Helldivers inside combat walkers
- Fixed an issue where the planetary hazard damaged Hellbombs will visually appear to explode twice when shot by GL-21 Grenade Launcher, from the shooter’s POV
Comments are closed, but trackbacks and pingbacks are open.