Grounded 2 Patch Fixes Some Of The Game’s Major Annoyances

Grounded 2 Patch Fixes Some Of The Game’s Major Annoyances

The latest Grounded 2 patch may not be adding anything completely new to the game, but it is removing some of the survival sandbox’s biggest annoyances. Patch 0.1.3 includes some improvements for the Buggy, save-repair options, and makes sure resources will no longer respawn through your structures–though players still report frequent crashes.

In what Obsidian refers to as a “quick fix” pending more major changes, Grounded 2 is getting a handful of game-repair options to remove a few annoyances. You’ll now be able to use the Creature Reset option to move all creatures back to their original locations, and the Buggy Reset to send all Buggies back to the nest, no matter where they were–or what state they were in.

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Now Playing: Grounded 2 Early Access is GREAT… But Also More of the Same So Far

The game now ensures that all Snail Shells will automatically despawn after 24 hours, while a separate fix stops resources from spawning in the middle of player-built structures. Obsidian notes that you will still have to get rid of resources that are currently in your base once the update is applied, but that it shouldn’t return after this.

A few bugs affecting the Buggy have been cleaned up, including a duplication glitch some players have been exploiting by using the Buggy’s inventory.

Obsidian also estimates the new update comes with a 30% improvement to performance, resolving a few glitches that were known to cause game crashes. However, on the topic of stability, the studio reminds players that Grounded 2 is still in early access, and that players can expect stability and performance to continue to improve through development.

The Grounded sequel launched in early access at the end of July, and quickly racked up over 3 million players. If you’re still learning to survive in this oversized open world, check out our Grounded 2 guides.

You can see the rest of the patch notes for Grounded 2 below:

Grounded 2 Patch 0.1.3

Quality of Life Updates

  • Snail Shells will now automatically despawn after 24 hours.
  • Added various “Game Repair Options for fixing saves: We intend this to be a quick fix while we work on an some major changes down the road
    • Added a “Creature Reset option” – This should move back all creatures to their intended locations
    • Added a “Reset Buggy” option – This will send all Buggy’s back to the nest no matter the state they are in around The Park.
  • Added UI about Save Data limits being capped to 10.
    • In 0.1.2 update we put a limit on the amount of saves a player can have per world. Players before the update can still have hundreds of saves and we are noticing various performance issues because of this change. We recommend deleting unneeded saves to increase your performance.

Major Bug Fixes

  • We’ve made significant improvements to game stability, with an estimated 30% performance gain compared to version 0.1.2.1.
    • As we are in Early Access, we will continue to improve performance and stability throughout development.
  • Crash Fixes:
    • Resolved a crash triggered when fleeing from the ORC Wave.
    • Fixed crashes occurring when accessing various UI menus.
    • Addressed several other crash scenarios.
  • General performance improvements were made when opening UI.
  • Fixed various issues on the backend with not being to login to your Microsoft account on all platforms.
  • Resolved an issue where certain players could not start the Mysterious Stranger Fight in certain scenarios.
  • Fixed a progression break where the passage to Ice Sickles arena would become blocked after a Save and Load.
  • Resolved an issue where some creatures appeared without textures.
  • Patched several duplication exploits involving Buggy inventory.
  • Fixed an issue where consumables used on Buggies had infinite duration.

Story/Quests

  • Players who complete the MIX.R before doing the ORC Receivers quests, will now have all quests up to “Wait Theres More” be auto completed upon completion of the MIX.R.

The Park

  • Resources will no longer respawn through player-built structures.
    • You will have to chop down resources already growing through your base after the update, but after chopping it down it should not return.
  • ORC creatures will now remain stationed at their intended guard posts instead of roaming.
  • Fixed an issue where players were prompted to repurchase pebblet foundations.
  • Players should no longer spawn on top of the skybox.

Buggies

  • Removed Unused Torch UI from the buggy
    • The User can still equip a torch on their buggy:
      • Mouse and Keyboard: By using “5” or use “V” for the Hotpouch.
      • For Controller: Hold “LB” then use the Right stick to select the torch.

Combat

  • Fixed a bug where only two mutations were equipped after saving and loading.
  • Addressed multiple bugs related to losing equipment.
  • The mantis should no longer freeze mid-air during its jump attack.
  • Fixed a bug where certain ORC Creature cards could not be retrieved after defeating them.
    • This fix should be retroactive to your save file.

Audio

  • Corrected various robotic voice from various teenagers.

UI

  • Rust will now display correctly instead of showing as an “Invalid Harvest Node.”
  • Fixed the issue where changing the Omni-Tool Key Bind in the Settings, does not update the UI Prompt for the “Repair” Action
  • Resolved the Omni-Tool and Interact key binds were conflicting with each other.

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