
When the Nintendo Switch 2 was properly revealed, a perhaps-unsurprising reveal was the fact that Elden Ring would be coming to the platform. The console is more powerful than the original Switch after all, though there was still the question of how it might run given just how big Elden Ring is. Well, as it currently stands, performance might be quite bad, as a demo for the port of the game at Gamescom is reportedly running at a low frame rate. Not only that, but Bandai Namco staff running the demo apparently weren’t letting people record footage of the game either.
Nintendo Life shared a video featuring video producer Felix Sanchez in which he detailed his experience with Elden Ring on Switch 2. “It’s really bad, and I understand why they don’t want you to see this, because wowie zowie, it is terrible,” Sanchez explained, also claiming that no gameplay could be recorded through direct capture or even over the shoulder.
“Of course, you’re never going to see the light of this–maybe it will just release in that state, but I can’t imagine they will do that. It was like playing Ocarina of Time. It was like 20 frames per second. Sometimes I was like, ‘This has dropped [to] 15 frames per second.'”
It’s worth noting that Sanchez played the game in handheld mode, and during the tutorial section of the game it ran well for the most part, but it was when he arrived at the full open-world section where performance nosedived.
As it stands, Elden Ring doesn’t currently have a Switch 2 release date, though it is supposed to be releasing this year. That does give it some time to improve upon these reported performance issues, but you’ll have to wait until the game is out to see how the Switch 2 really handles it.
Comments are closed, but trackbacks and pingbacks are open.