From Software’s games tend to be challenging for most players, and the developer is making things even harder with Elden Ring Nightreign’s new Deep of Night mode. Before that launches later this week, Elden Ring Nightreign has received patch 1.02.2 with new bug fixes and gameplay tweaks. From Software has also shared a video that breaks down some of the changes coming in Deep of Night.
One of the ways Deep of Night will keep players on edge is that they won’t know which Night Lord they’re actually facing until the battle begins. Flexibility is going to be the key to overcoming those battles, and the video suggests preparing relic presets before going into those fights.
More powerful enemies will appear throughout Deep of Night, and players will have the opportunity to pick up weapons that can dispatch them. However, those weapons will have a detrimental effect on player characters that may make battles even more grueling. As players go deeper into Deep of Night, their enemies will become increasingly difficult.
In the patch notes, From Software indicated that Everdark Sovereign Libra may be a little easier going forward because his Condemned warriors will now have less damage negation and they will drop items that can help players in-battle.
Guardian class heroes will be receiving increased strength and dexterity when leveling up, as well as a larger range for their ultimate art’s attack. The patch also appears to penalize players who drop out of matches, even if their connection was disrupted. But players can remove the penalty if they rejoin the session.
Deep of Night will go live on September 11. The full notes for Elden Ring Nightreign version 1.02.2 are included below.
Balance Changes and Feature Updates
Nightfarers Adjustments
Wylder
- Increased Poise while casting Claw Shot.
- Increased Stamina damage dealt by Claw Shot to blocking enemies.
Guardian
- Increased Strength and Dexterity gain when leveling up.
- Increased the Steel Guard passive ability angle range.
- Increased the range of the Wings of Salvation Ultimate Art’s weapon portion.
- Increased the attack power of Halberd guard counters.
Duchess
- Increased Dexterity gain when leveling up.
- Increased the attack power of some Dagger attacks.
- Decreased the two-handed Dagger’s second heavy attack damage.
- This change does not affect charged attacks.
- Increased the duration of the Finale Ultimate Art.
Raider
- Increased the Greataxe’s and Great Hammer’s ability to stagger enemies with attacks.
- Increased the attack range of the Retaliation skill.
Revenant
- Adjusted the transparency of Revenant’s summoned spirits.
- Players can now pass through Revenant’s spirits Helen and Frederick.
Recluse
- Increased the offensive spells attack power of Magic Cocktail.
- Decreased the time required to cast spells using Magic Cocktail.
Executor
- Increased attack power while Cursed Sword is in use.
- Increased the attack power of the Cursed Sword weapon skill when the skill is in use and the blade is in its unleashed state.
- Increased the attack power of some attacks while Aspects of the Crucible: Beast is active.
Weapons, Passive Effects, and Special Effects Adjustments
- Increased the stagger damage with dual-wielded jump attacks for some small and medium weapons..
- Decreased the stagger damage with dual-wielded jump attacks for some large weapons.
- Increased the potency of the death status ailment applied by the weapon skill Death Flare of Eclipse Shotel.
- Set a cap on the cumulative effects of the Power of Vengeance and Power of House Marais passive effects and adjusted their potency accordingly.
- Adjusted the stagger effect of the “Guard counters trigger holy bursts” passive’s explosion to ensure that it doesn’t reset the enemy’s posture break state.
Relic Effects Adjustments
- Adjusted the effect “[Wylder] Standard attacks enhanced with fiery follow-ups when using Character Skill (greatsword only)” to consume stamina when performing follow-up attacks.
- Increased the attack power of the “[Wylder] Art activation spreads fire in area” burn effect.
- Adjusted the effect “[Wylder] Art activation spreads fire in area” so that the burn effect’s attack power does not vary between one-handed and two-handed weapon wielding.
- Increased the duration extension of the “[Ironeye] Extends duration of weak point” effect.
- Increased the potency of the “Continuous HP Recovery” effect.
- Increased the potency of the “HP restored when using medicinal boluses, etc” effect.
- Increased the potency of the “[Recluse] Activating Ultimate Art raises Max HP” effect.
- Changed the “[Recluse] Activating Ultimate Art raises Max HP” effect so that the HP increase persists until an attack is received, even after the art’s duration ends.
- Increased the amount of Runes obtained through the “Critical Hits Earn Runes” effect.
- Increased the potency of the “HP Restoration upon (specific weapon type) attacks” effect.
- Increased the potency of the effect “FP Restoration upon (specific weapon type) attacks” effect.
- Reduced the duration of the “Improved Poise & Damage Negation When Knocked Back by Damage” effect.
Other Nightfarers Adjustments
- Adjusted the visibility of the “Rykard’s Rancor” sorcery.
Everdark Sovereign adjustments
Everdark Sovereign Sentient Pest
- Increased attack and stamina attack power against guarding Nightfarers while possessed by Animus, Ascendant Light.
- Adjusted and modified the attack actions of Animus, Ascendant Light, Gnoster, Wisdom of Night, and Faurtis Stoneshield.
- Reduced the stagger duration when Nightfarers is hit by some attacks of Animus, Ascendant Light.
Everdark Sovereign Equilibrious Beast
- Adjusted the effect granted to summoned condemned Nightfarers so that it can be dispelled by Law of Regression.
- Increased the enhancement granted by the light dropped by defeated condemned Nightfarers.
- Reduced the attack power of the condemned Guardian.
- Removed the effect that increased damage negation upon re-summoning condemned.
- Reduced the death status effect resistance of condemned Nightfarers.
- Adjusted the reaction of condemned Nightfarers to player character’s ranged attacks.
- Adjusted the targeting priority of condemned Nightfarers under specific combat rules.
Note: We have confirmed an issue where condemned Nightfarers summoned during this fight may not be rendered under specific conditions. This will be addressed in a future update.
Everdark Sovereign Darkdrift Knight
- Increased the HP and stamina attack power against guarding Nightfarers for Fulghor, Champion of Nightglow.
- Increased the attack power of some attacks from Fulghor, Champion of Nightglow.
Other Enemies
- Adjusted the reaction to player character’s ranged attacks of condemned Nightfarers that appear during events.
- Added a stagger reaction when strong attacks, such as Ultimate Arts, hit the Red Wolf of the King Consort boss.
- Fixed a bug where some attacks of the Marionette Soldiers were less likely to hit player characters.
Limveld Adjustments
- Increased the Night’s Tide damage after defeating the second night boss.
- Adjusted the spawn locations of Sentient Pest incursions so they are less likely to occur far from player characters.
Menu Adjustments
- Adjusted the design of the Holy attribute icon.
Regarding Penalties for Disconnecting from Online Sessions
- Adjusted the penalties rate for session disconnection.
- Disconnecting from a session due to network issues or quitting the game during a session in progress will result in penalties, which may limit multiplayer capabilities. Rejoining the session you left will remove the penalty imposed upon disconnection.
Bug fixes
- Fixed a bug where the post-attack delay for right-handed Greatswords when handled by Wylder was shorter than expected when using Sorceries or Incantations with a left-hand weapon right after attacking.
- Fixed a bug where Guardian’s Wings of Salvation Ultimate Art could be interrupted by enemy attacks or other factors during its activation.
- Fixed a bug where Guardian’s Wings of Salvation Ultimate Art could be deflected and interrupted.
- Fixed a bug where backstepping as Duchess did not accept pre-inputs for skill commands.
- Fixed a bug where spells cast through using the Magic Cocktail skill could be casted again under certain conditions.
- Fixed a bug where allied player characters could clip through tombstones when Totem Stella was used.
- Fixed a bug where spirits summoned by Revenant did not revive if their HPs were depleted.
- Fixed a bug where special effects applied to spirits summoned by Revenant would appear above Revenant.
- Fixed a bug where Executor could not perform critical hits using the Cursed Sword while holding a weapon in the right hand that cannot land critical hits.
- Fixed a bug where the Relic Effect “HP Restoration upon Thrusting Counterattack” did not apply to the attacks of Executor’s Cursed Sword.
- Fixed a bug where Executor could not use pre-inputs for actions after deflecting an enemy attack with the Cursed Sword under certain circumstances.
- Fixed a bug where accumulated effects of Power of Vengeance and Power of House Marais Passive Effects would disappear when opening the large door and moving to the final battle area by using the “Open the door” action prompt in the Spirit Shelter.
- Fixed a bug where the rarity of weapons placed directly on the field from Dormant Power might not be displayed correctly.
- Fixed an issue where Passive Effects triggered by walking did not activate during horizontal movement with precision-aimed shots using “Bow” and “Crossbow”.
- Fixed an issue where the player character could become unresponsive for several seconds after performing an attack from a stance with certain Skills.
- Fixed an issue where the passive effect “Improved Charged Sorceries” was not applied to the sorcery “Shattering Crystal”.
- Fixed an issue where the status ailment “Frostbite” could be inflicted on the player character due to the accumulation of the frostbite status ailment from some enemy attacks while using an Ultimate Art.
- Fixed an issue in the battle with the Everdark Sovereign “Equilibrious Beast” where “Libra, Creature of Night” could move below the ground under certain conditions.
- Fixed a bug where levels would decrease without healing from flasks when False Blessing occured during the battle against Everdark Sovereign Equilibrious Beast.
- Fixed a bug where the player would level down if the False Blessing effect was activated during the battle against Everdark Sovereign: Equilibrious Beast, even if the action was interrupted by an enemy attack before the HP recovery effect occurred.
- Fixed a bug where blessings would become usable again after defeating the second night boss.
- Fixed a bug where the player character could perform unintentional moves when using the Spectral Hawk.
This addresses issues that were not fully resolved in App Ver. 1.02.
- Fixed a bug where the player might not be correctly transported to the battle area if they died from falling during the cutscene while moving to the final battle area in the Spirit Shelter.
- Fixed a bug where Dormant Power might not appear upon defeating an enemy under unstable network conditions.
- Fixed a bug where the effect of an used Wending Grace could activate when rejoining a session after a disconnection.
- Reduced rendering load for some attacks of the Everdark Sovereign Tricephalos on PS4 and Xbox One.
PC-Only Adjustments
- Fixed a bug where it was difficult to switch targets with a diagonal input.
- Improved game stability in some environments.
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