
Battlefield 6 and the battle royale game Redsec are getting a new update on November 11, featuring a number of quality-of-life updates and bug fixes. Included in the patch notes is the removal of one of the game’s most infamous exploits.
Update 1.1.1.5 launches on Tuesday, November 11 at 1 AM PT / 4 AM ET. The biggest change may be the removal of a bug that allows players to stand on the XFGM-6D Recon Drone and ascend into the air by smashing it with a sledgehammer. Riding on top of a drone in this way allows players to access unintended areas and shoot at people from places where foes wouldn’t expect, and it’s going away soon.
This has been an ongoing point of frustration for players, who have made their concerns known for a month now in places like Reddit and elsewhere.
Another major change in 1.1.1.5 is that Battlefield Studios has fixed a problem where Lock-Guided Missiles would fail to be properly countered by things like flares. Additionally, vehicles would spawn in the wrong places on Breakthrough and Conquest maps, but that should be fixed with this update. As for Redsec changes, the developer said it has fixed multiple “issues affecting match flow, squad revives, and End of Round transitions.”
Battlefield 6 launched at the beginning of October and has reportedly sold more than 10 million copies so far. That is a big number but it will not be enough to topple Call of Duty: Black Ops 7 when it launches on November 14, experts have said.
Redsec, meanwhile, launched on October 28 as a free game supported by microtransactions. The game has a “mixed” user score on Steam, with people complaining about all kinds of things, including the lack of a solo playlist, the microtransactions, and other issues.
Battlefield 6 1.1.1.5 patch notes
PLAYER:
- Fixed an issue where dispersion would be higher than intended when going from sprint to firing in ADS.
- Fixed an issue where dispersion would incorrectly scale with movement speed and always assume the player is moving at maximum movement speed for the stance.
- Tuned landing animation to reduce excessive camera and weapon movement when aiming down sights, improving visual stability during and after landing. This update also resolves instances where the ADS aim could be displaced when sliding.
VEHICLES:
- Fixed an issue where Lock-Guided Missiles did not get countered as expected when met with enemy countermeasures such as flares.
GADGETS:
- Fixed an exploit allowing players to ascend and access unintended areas when standing on the XFGM-6D Recon Drone by hitting it with the Sledgehammer.
MAPS & MODES:
- Fixed an issue where vehicles did not spawn correctly in Breakthrough and Conquest.
- Fixed an issue where matches sometimes would start with all sectors and objectives active at the same time.
- Fixed an issue in Strikepoint on Siege of Cairo where destruction did not reset at halftime.
UI & HUD:
- Fixed an issue in Vehicle Customisation locked Anti-Air Vehicle presets did not display their unlock criteria as intended.
PROGRESSION:
- Fixed an issue where the shotgun weapon challenge “Kill 5 Enemies With a Shotgun Without Reloading” did not complete properly.
- Fixed an issue where progress for the “Engineer Specialist 3” Assignment did not save correctly.
PORTAL:
- Fixed an issue where “SpawnLoot” would not spawn Ammo or Armor.
- Fixed an issue where players with community creations privileges set to Block could still access user-generated Community Experiences when the party leader hosted a match.
AUDIO:
- Fixed an issue where activating the BF PRO Radio Channel through the Commorose did not play any sound.
Redsec 1.1.1.5 patch notes
PLAYER:
- Fixed an issue where Battle Royale (Quads) matches did not end after the last team was eliminated.
- Fixed an issue where being killed immediately after a mobile respawn completed could result in the squad being eliminated instead of reviving remaining teammates.
- Fixed an issue where players could become stuck in a top-down view of the map after redeploying.
- Fixed an issue where players retained their Second Chance after redeploying and did not transition to the End of Round screen after their next elimination.
UI & HUD:
- Fixed an issue where all squad members displayed the same highlighted stat on the Squad Placement screen.
PROGRESSION:
- Fixed an issue where the “Battle Royal Master Challenge 4” did not track progress correctly.

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